Friday, June 18, 2010

The controller-free world – Part II

Here’s a very different view-point on the topic that I was referring to earlier.

I am absolutely sure that we will certainly achieve the most efficient and perfect communication methodology between humans and machines (it’s not a question of if, it’s a question of when). But meanwhile, what about the communication challenges between humans themselves?

With machines we will have wonderful relationships, but when will we achieve the same with our fellow humans?

With phones we will have all kinds of touch facilities, but when will that most important “human touch” become a part of our basic mentality?

With all kinds of machines we will break every possible barrier in the way of our smooth communication, but when will we break our needless, artificial barriers of race, ethnicity, social stature, color, creed, and all the other bullshit that we have surrounded ourselves with?

In this world where everybody tends to become a “control-freak” (your boss, your spouse, your landlord, your neighbor, your political representative, your train co-passenger, and so on…), when will we actually achieve the “controller-free” nirvana?

The controller-free world – Part I

I believe the concept started with touch-screens. As a replacement of the traditional mouse kind of pointer. So in your smart-phones you could start using your fingers to achieve the same results as what was earlier achieved by moving various keys on the keypad to select the right application.

The same concept was carried forward, albeit in a different way, into the world of console games, with the Wii providing strap-on controllers to give a realistic feel to your tennis and boxing games on the console. There was something tied to your hands, but yes, it was different from the traditional game controllers with 10+ keys and your thumbs getting sore after delivering huge blows in Dead or Alive.

In the world of touch, there was more evolution, with the latest entrant being something called “multi-touch”. The first idea in that line was “Surface” which featured a Minority Report kind of interface, as users could literally play with all that they could see on the screen. You could simulate an entire blackjack game with those flicks of hands that you would usually see as a trademark of a dealer in Vegas.

And then the iPhone entered the world, and it completely did away with the concept of any pointing device on phones, giving full usability only via fingers, no stylus and no pointers.

They took the multi-touch concept further ahead straight into iPad which actually looks just like a bigger phone without the phone call facility, though of course you can see pictures and movies and books on an almost laptop-sized screen, and again, have no place for any kind of pointers or pointing-devices.

Meanwhile, back in the gaming world came another major leap as Kinect was announced, promising the gamers no strap-ons, no keys, and no need to exercise your thumb muscles as you pound away your opponents. Instead, you exercise the same muscles which you would otherwise do if you were in a real boxing match. The concept being that of “gestures”, almost analogous to the multi-touch concept, except that there is obviously no touch involved.

In between we of course had various other attempts at “non-intrusive” technologies such as voice dialing or voice commands, but till date they haven’t met with much success due to severe differences in accents and pronunciations across the world.

Though I believe that in that combination (voice + gestures) is where the future lies, in terms of dissolving any remaining differences between the human-machine interfaces. The rationale is very simple actually – If what we are trying is to simulate as near a human kind of experience then the obvious choice is voice+gestures, because that is exactly how humans interact with each other. We talk and we simultaneously move our hands and head etc. (the whole science of body language) as we try to “communicate” and it is this final code of communication that all the technological powers in this world are trying to crack.

Let’s wait, and watch the death of the controllers…

Wednesday, June 09, 2010

If we said No to Drugs…

 

A strange thought crossed my mind as my conversing with one of my friends this afternoon. We were talking about the necessity of surgery etc. in certain cases and it struck me that if a doctor can actually cure a patient by also suggesting alternative therapy such as exercise and meditation, then that doctor stands to lose a lot of revenue which he/she might have otherwise obtained had the patient been forced to undergo the complicated (and obviously expensive) surgery.

Now I obviously have nothing against doctors. They are doing a good job no doubt. But this trail of thought makes me wonder that all the things that they do with money (buying food, clothes, Merc S-class, second homes in Alibagh etc.) are actually a result of somebody being in pain or distress. What if there were no diseases at all? No injuries, no lifestyle symptoms, no cancer, no tumours, no infections, no allergies, nothing at all? The only reason why people would come to hospitals would probably be for child-birth and nothing else.

It is way too far-fetched, I agree. But for a moment, hypothetically of course, what if it would really happen one day?

What would be the economic impact of this utopian human condition?

- No medical colleges (and their obscene donations), no more struggles for those coveted degrees from Harvard Med and other Ivy League institutions, no research papers on obscure infections of obscure body parts, no symposiums and no seminars in huge hotel ballrooms.

- No Pharmaceutical companies, no Big Pharma and their autocratic misdeeds in the underdeveloped nations, no clash for marketing rights of generics, no patent laws, no million dollar legal fees, no billion dollar blockbusters, no billion dollar investments in NCEs, no clinical trials, no contract manufacturing, no medical representatives, no pharmaceutical supply chains, and the various software packages to manage them.

- No hospital chains, no major healthcare facilities, no pathology labs, no ultrasound, no MRI, no X-ray, no blood tests

- And of course, no Rx, no OTC, no syringes, and no drugs.

 

Unbelievable? The thought itself is so unlike anything you would have ever surmised. I guess saying no to drugs ain’t so easy after all…

Wednesday, April 21, 2010

No mafia

I don’t play Mafia wars. Not anymore. I couldn’t play Farmville. Or Fishville, or Vampires, or any of those Zynga games that are now hobbies of so many people on Facebook. I have nothing against them actually. It’s just that after a while all of them are pretty repetitive and predictable. And the bigger reason – I am not one of those FFs (Facebook freaks) who always have to stay online just so that they can catch every single status update (A remote acquaintance just changed from blue to red underwear – and of course, the whole world needs to know about it).

For these super-frequent flyers, these games are necessary. A must-have time-pass while you eagerly wait for something to happen (your friend needs at least a few seconds to change the underwear, right?). It’s now the lifeline of so many. They wouldn’t know if their mother fell unconscious in the next room, but the status of underwear across a thousand miles – now that’s a super critical piece of information.

And to fill up the gap, you can become the Mafia in multiple cities and do the same things over and over and over and over again… Or feed the fish somewhere, or have cows and sheep all over the desktop and gloat on it. Or suck the blood off vampires. And by the time I am done writing this, there would have been a million underwear status updates. Please refresh…

Redelivering. High performance.

It was a wise thing to do certainly. After all, when your brand ambassador is busy delivering all other kinds of “performances” with steadily changing “clients”, you’ve got to move on. And what astonishing performances they were. 18 at the last count. Couldn’t stay away from the magic number of golf, I guess. And they say it’s now 19. Achieving higher goals no doubt.

To have elephants and deer and trees conveying the same message is much safer. For one, you break away from the whole concept of brand ambassador entirely. After all, you don’t know what antics might these special people be up to. They are after all, still human beings. It’s ironical that perhaps only animals are the ones who are not prone to animal instincts these days.

Two, your costs go down drastically. Only paying the animal trainers perhaps; with no more multi-million dollar deals down the 18 holes. And they are easier to capture on film as well. Easy flowing, natural movements, no pretensions. None required. Because with the more evolved two-legged species, it’s always a  case of who is wearing a better mask.

And no tantrums, no where’s-my-one-third-cranberry-and-two-third-pomengrate-juice expectations, no touch-ups, no sunscreens, no mascara, no brushes, no lip-gloss, no nothing.

Now would you say that that’s what all marketing teams should be thinking? Can’t be. If you are selling a beauty soap, you need an Aishwarya or Priyanka to get the impact. Can’t show animals there really. Even though some of them are more good-looking. Same is true if you sell branded clothes for that matter. You can’t have peacocks wearing Reid & Taylor suits. A Gandalf-like Amitabh is your best bet.

So here’s the moral of the story – If your brand can do without a human face/body to convey the message, then it might be worthwhile taking that route. The Zoo-zoo is another wonderful success story. Same principles apply there as well. It’s a phone service. And if you can avoid associating a personality trait to your brand, then that’s your solution. No doubt humans are more easily identifiable with personality traits and that’s where the strength of that technique lies. And that’s what they were trying with Woods.  Though unfortunately, that’s where lies it’s biggest weakness as well.

The “animal” cure is good, but lesson for others – prevention is still a better strategy.